The base mesh was done in Maya and was then sculpted in ZBrush.

I then made a Low Poly version of Stitch by using the Re-Topology tool in ZBrush.
The model was created using Z-Brush, Maya, Photoshop and rendered in Marmoset.
Polys- 1338
Tris- 2479



Stitch texture maps size 1024.
Painted using Adobe Photoshop and Normal Mapped using XNormal.
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